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Ratings Guide

How the ELO Ladder Works

Every rated match nudges your number. Beat stronger opponents to climb faster. Lose to weaker ones and you tumble. Sweep your bracket, ride a hot streak, or stay idle for too long β€” it all changes the math.

The Basics

A Number That Means Something

Start at 1200

Every player begins at the same number β€” 1200, a solid mid-pack starting point. From there, the ladder is yours to climb.

Skill, Not Grind

Beating a stronger opponent is worth more than steamrolling a weaker one. Playing twice as much doesn't make you climb twice as fast β€” playing better does.

Six Tiers To Climb

From Iron to Champion, every threshold is a milestone. Once you reach a higher tier, a rating floor protects your hard-earned progress.

The Ladder

Six Tiers, One Path

Each tier covers a 300-point band. Your tier badge appears next to your name everywhere β€” brackets, leaderboards, and your profile.

Champion 2000+

Champion

The void crown.

Platinum 1700–1999

Platinum

Elite contender.

Gold 1400–1699

Gold

A name to fear.

Silver 1100–1399

Silver

Sharpening your edge.

Bronze 800–1099

Bronze

Building the foundation.

Iron 0–799

Iron

The first step.

Rating Floors Protect Your Progress

Once you reach a milestone (1400, 1600, 1800, 2000), you can never drop more than 200 points below it. A bad weekend won't erase months of climbing β€” your ceiling stays where you earned it.

The Math

What Actually Happens After A Match

Don't worry β€” you don't need to do this in your head. The system runs it for you instantly.

expected = 1 / (1 + 10(opponent βˆ’ you) / 600)
change = K Γ— modifiers Γ— (result βˆ’ expected)

In plain words: the system predicts how likely you were to win. If you over-perform that prediction, you climb. If you under-perform, you drop. The bigger the surprise β€” and the more dominant the result β€” the bigger the swing.

Upset Win

You're rated 1400. You beat someone rated 1700.

Predicted win chance ~24%
Your gain +34
Their loss βˆ’27

Beating a much stronger player rewards a big chunk.

Expected Win

You're rated 1700. You beat someone rated 1400.

Predicted win chance ~76%
Your gain +9
Their loss βˆ’11

Stomping a weaker opponent barely moves the needle.

The Speed Dial

How Fast You Move

The K-factor decides how dramatically each match swings your rating. New players move fast so they reach their true level quickly. Established players move slower to keep things stable.

Player State K Why
New (under 15 matches) 75 Find your true level fast.
Established, below 1200 60 Still learning the ropes.
Established, 1200–1599 45 Solid mid-tier movement.
Established, 1600–1999 36 Competitive tier β€” earned, not given.
Established, 2000+ 30 Elite. Every point matters.

Dominance Bonus

Crushing Wins Are Worth More

Best-of series produce one rating update β€” not one per game β€” but how decisive the result was shifts the size of the swing. Sweepers gain more. Grinders gain less. Applied to both the winner's gain and the loser's loss.

Γ—1.30

Clean Sweep

3-0 or 4-0. You dropped zero games β€” and the rating math knows it.

Γ—1.15

Strong Win

3-1 in Bo5, 4-1 in Bo7. Comfortable, never in doubt.

Γ—1.00

Close Series

3-2, 4-3. Could have gone either way. Standard math applies.

Bo1 matches always use Γ—1.00 β€” there's no series to dominate.

Momentum

Hot Streaks Climb Faster. Cold Streaks Sink Harder.

Consecutive results in the same direction stack a multiplier on top of the standard math. It cuts both ways β€” winners on a run gain more; losers on a slide lose more. A reversal resets the streak to zero.

Streak Length Multiplier Feel
3 in a row Γ—1.10 You're cooking. Or you're tilting.
5 in a row Γ—1.20 Rising fast. Or freefalling.
7+ in a row Γ—1.30 Cap reached. Every result echoes loud.

Example β€” Hot Streak

You win your 5th match in a row. Streak multiplier is Γ—1.20. If the base K-factor is 45, your effective K becomes 54. Bigger swing, bigger climb.

Example β€” Cold Streak

Three losses in a row. Streak multiplier is Γ—1.10 on the loss side. A fourth loss costs you 10% more than it normally would. A single win snaps the streak β€” back to zero.

Use It Or Lose It

Inactivity Decay

Ratings are a measure of current skill β€” not a trophy on a shelf. Stop playing and the number drifts back toward the mean.

Grace Period

21 days

After your last rated match. Nothing happens during this window β€” life gets in the way of tournaments sometimes.

Decay Rate

βˆ’15 /week

Once past the grace period, your rating ticks down each elapsed week. Catch up with a single tournament and the timer resets.

Floor Protection

∞

Decay can never push you below your tier floor. The ceiling you earned stays earned, even if you take an off-season.

Provisional players (under 15 matches) are exempt β€” their rating is still finding its level, no point clawing it back yet.

What Counts

Not Every Match Moves Your Rating

Counts

  • β†’Standard tournament matches (Single Elim, Double Elim, Round Robin)
  • β†’Best-of-X series β€” counted once per opponent, not per game
  • β†’GvG individual games (still 1v1)
  • β†’Admin-resolved disputes

Doesn't Count

  • β†’Quick (anonymous) tournaments β€” no verified identity
  • β†’Walkovers, byes, no-shows
  • β†’Matches where the opponent was banned or DQ'd
  • β†’Unfinished matches with no admin resolution

First 15 Matches

Provisional Players

Provisional

Until you've played 15 rated matches, your number is still finding its true level. We mark you as Provisional and use a bigger K-factor (75 instead of 30-60), so each match swings you faster.

Once you cross 15 matches, the tag clears automatically and your rating settles into normal movement. You stay visible on the leaderboard the whole time β€” beginners aren't hidden, just tagged.

Provisional players are also exempt from inactivity decay β€” your number won't drift while you're still finding your level.

Fair Play

How We Keep It Honest

Sandbagging

Throwing matches to drop into easier brackets is detected by rating floors and admin flags.

Win Trading

The same two players facing off repeatedly gets flagged automatically β€” collusion is hard to hide here.

Smurfing

New accounts have a fast K-factor β€” a smurf hits their true rating in 10 matches, well before they can dominate.

Disputes

When players disagree on a result, an admin steps in and the match is rated based on their decision β€” not the disagreement.

Ready to Start Climbing?

Every match is a chance to move up. Find a tournament, sign up, and put your number on the line.

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